THE PLAYBOOK · HBFLCG
Understand the basics of Forty Thieves Solitaire
Use a short break to learn the rhythm of Forty Thieves Solitaire. Build eight suit foundations from ace to king. Choose a clear next step rather than rushing through the instructions. Identify the playing area and the controls you need. Choose a clear next step rather than rushing through the instructions.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Give this approach a try
After a move, check what changed. Decide which rule explains the new state before acting again. Notice the feedback after each input.
The challenge in front of you
Build eight suit foundations from ace to king. An attractive position is not enough unless the goal is met. Check the rules when you are unsure.
How a round unfolds
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Your inputs
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. On a smaller screen, keep the active part of the board within view. Contact us with the game and device if a control does not respond.
See how the rules apply
A club 5 can move onto a club 6, but a whole run cannot move together. Use the example as a guide rather than a substitute for reading your board. Keep the controls nearby.
Where a round can go wrong
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. A different version of the game may use a different rule. Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention.
Further help with the game
What is the goal of Forty Thieves Solitaire?
Build eight suit foundations from ace to king.
While reading the Guide, how do I control Forty Thieves Solitaire?
The key detail is this: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
As a new player, what example helps explain Forty Thieves Solitaire?
The key detail is this: A club 5 can move onto a club 6, but a whole run cannot move together.
On this playing page, what should I watch out for in Forty Thieves Solitaire?
For clarity: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
While reading the Guide, what format does Forty Thieves Solitaire offer?
For clarity: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
As a new player, which play mode does Forty Thieves Solitaire use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.